Elasticity of Time: Films & Games

I am taking a course that is taught jointly with the Sorbonne Paris 3 (as I mentioned in an earlier post) and we have been given our (only) assignment for the course. There are four sections of the course covering different topics. We are to pick one of the four topics and write a paperContinue reading “Elasticity of Time: Films & Games”

End of Semester, Holidays…

And other things that take me away from blogging. The last few weeks has been filled with alot of reading (re: my last post) and writing (I am supposed to be working on my last paper of the semester as we speak – it is due tomorrow!). Along with schoolwork, like most other people, IContinue reading “End of Semester, Holidays…”

Physicality in Virtual Space

I am currently working on a small project around the ways in which we understand virtual spaces through our external physicality using E. Doyle McCarthy’s  “Toward a Sociology of the Physical World: George Herbert Mead on Physical Objects” (found in Studies in Social Interaction, 5: 105-12) as a starting point. Indeed, it is not newContinue reading “Physicality in Virtual Space”

Context Specific Meaning

As a side note related to the earlier post on site specific art, I have been thinking about the difference between site specificity and context specificity. One of the ideas behind the ‘in situ’ movement is that outside of the site, the art looses its meaning – or at least meaning weakens (this, of course,Continue reading “Context Specific Meaning”

Site Specific Art & Games

Which is my translation from the french term ‘l’art in situ’. After attending a very interesting lecture on site specific and site dependent art forms such as monuments and gallery work, I started thinking about video games and play. The general idea behind this art type is that there is a relationship between the artContinue reading “Site Specific Art & Games”