As much as we all know that World of Warcraft has hit the mainstream gaming audience with a veneance given their record subscription numbers, over this holiday season (when I had a chance to watch way more television than a healthy adult should) I was a little taken aback (perhaps pleasantly, I am not sure) toContinue reading “Mainstreaming WoW”
Category Archives: Game Studies
If you can think it…
Then you can play. According to this Daily Planet article , we will soon be able to don a Darth Vader suit and merely think of what we want to do and voila! intergalactic mind-battle.
End of Semester, Holidays…
And other things that take me away from blogging. The last few weeks has been filled with alot of reading (re: my last post) and writing (I am supposed to be working on my last paper of the semester as we speak – it is due tomorrow!). Along with schoolwork, like most other people, IContinue reading “End of Semester, Holidays…”
(another) Video Game Documentary
Via Grand Text Auto: There is a 5 part series on the Discovery Channel called Rise of the Video Game. Although the first two parts have already aired – I am hoping to catch at least one part. I only hope that Discovery Channel’s programming is not country/region specific. *it seems to be so /sighContinue reading “(another) Video Game Documentary”
Eludamos: Journal for Computer Game Culture
Via Grand Text Auto, I found an open CFP for a new journal on computer game culture “Eludamos“. The next issue is set for February 2008. I am thinking it might actually be helpful to make a sidebar linking to game studies and game studies friendly journals. Here is Eludamos’ ‘about’ section; “ELUDAMOS is anContinue reading “Eludamos: Journal for Computer Game Culture”
Settling In
After a rocky first two months of my PhD program – on a personal level – I am quite happy to say that I am starting to feel something that resembles normalcy again. I was nervous to make the transition from Sociology, which at Concordia had a theoretically heavy program – to Film Studies, where I amContinue reading “Settling In”
Physicality in Virtual Space
I am currently working on a small project around the ways in which we understand virtual spaces through our external physicality using E. Doyle McCarthy’s “Toward a Sociology of the Physical World: George Herbert Mead on Physical Objects” (found in Studies in Social Interaction, 5: 105-12) as a starting point. Indeed, it is not newContinue reading “Physicality in Virtual Space”
Pixels, Parts & Pieces @ Amazon.com
There has been some discussion over the last few months about the thesis publishing offer from VDM. After many conversations with colleagues of all rank, it is finally available at amazon.com! It may not result in JK Rowling results – but it is nice to simply have it out there after all that went intoContinue reading “Pixels, Parts & Pieces @ Amazon.com”
Context Specific Meaning
As a side note related to the earlier post on site specific art, I have been thinking about the difference between site specificity and context specificity. One of the ideas behind the ‘in situ’ movement is that outside of the site, the art looses its meaning – or at least meaning weakens (this, of course,Continue reading “Context Specific Meaning”
Site Specific Art & Games
Which is my translation from the french term ‘l’art in situ’. After attending a very interesting lecture on site specific and site dependent art forms such as monuments and gallery work, I started thinking about video games and play. The general idea behind this art type is that there is a relationship between the artContinue reading “Site Specific Art & Games”
