After a nice afternoon in London checking out all the great shops (like Octopus and Fortnum & Mason – should have brought a larger suitcase!) and a nice dinner at the Crusting Pipe, I am headed back into the conference rooms for one last session. Unfortunately for me, and due to some poor planning onContinue reading “DiGRA: Morning, Day 4”
Category Archives: Conferences
DiGRA: Morning Day 3
After spending another great evening in Uxbridge last night, and an on campus nightcap with a few friends, I woke up a bit late (seemed to have missed my alarm!), but still managed to make it to the morning’s panels on time. This morning’s first panel – Wii play: gestures, bodies and technologies – theContinue reading “DiGRA: Morning Day 3”
DiGRA Side Notes
I haven’t been able to blog yesterday and this morning, I was preparing my presentation and it sort of consumed all of me. We (Shanly Dixon and I) got to speak in a “Canadian Consortium” panel, with Alison Harvey and Nick Taylor. Our panel really flowed well – actually, the Women in Games sessions allContinue reading “DiGRA Side Notes”
Off To London
I am off this evening to London for the Digra: Breaking New Ground: Innovation in Games, Play, Practice and Theory conference where I am presenting with my colleague Shanly Dixon on girls and videogames (will post abstract eventually). As always I am rushing around trying to finish up the last bit of packing, trying to findContinue reading “Off To London”
The Day After
I have posts from pre-CGSA (friday night fun in Ottawa) and Day 1 to wrap up and post, but I have to say, the day after any conference, there is always a feeling of both relief and exhaustion. A mix of feeling a bit lighter (something you have been working on and stressing about overContinue reading “The Day After”
CGSA – Day 2 – Panel 4 & 5
Session 4 – Alternative Play Spaces This sessions dealt with the ever-neglected (imo) topic of health issues/education and videogames. Fern Delamere kicked the 4th session off with her presentation called Place Matters: social Construction, Disability Groups and the Virtual World Second Life. Her focus is to look at the virtual worlds in respect to theContinue reading “CGSA – Day 2 – Panel 4 & 5”
CGSA – Day 2 – Afternoon ( Panel 3)
Session 3 – What Really Happened? After a great morning, and a pretty decent lunch with pretty great people, we are head into the last two panels of CGSA 2009. Kicking things off is Cindy Poremba with her talk Frames and Simulated Documents: Indexicality in Documentary Videogames which focuses on the game JFK Reloaded, andContinue reading “CGSA – Day 2 – Afternoon ( Panel 3)”
CGSA 2009 – Day 2 – Morning Sessions
Session 1 -Readerly/Writerly Play The first session of the day was (happily) at 10am – started with Jim Bizzocchi gave an animated presentation titled Close-Reading and the Poetics of Form in an Emergent Medium (unfortunately, his co-author Joshua Tanenbaum was not present). Essentially, a presentation on methods and processes of close readings – looking atContinue reading “CGSA 2009 – Day 2 – Morning Sessions”
Conference Time
I am heading off today (well, tomorrow since I have not been to bed yet) to Ottawa, ON (Canada) to present work on new material with a colleague (and great co-author) Shanly Dixon at the Canadian Game Studies Association annual meeting. We get the hot spot for presenting – the session just before the wineContinue reading “Conference Time”
Thinking After Dark: Day Two
After a hectic morning of family stuff, I managed to make my way to one of the sessions today – one a bit closer to my own research – on the “Corporeal Foundations of Horror” – my re-titling would be “Avatar, Bodies and Gameplay”. Both presentations in this session were very interesting. The first one,Continue reading “Thinking After Dark: Day Two”
