Summer Holidays

It’s that time again for my annual pilgrimage eastward. We leave first thing in the morning for the blissful ten hour drive in our fuel economic (read: uncomfortable) Toyota Echo (and not the last models … the first one heh). Will be gone but not disconnected for the next eight weeks. Since posting has been relatively sporadic over the last few months, not much should change except that I won’t be able to accept any 5 à 7 invites this summer.

CFP’s

Two new CFP’s detailed in the Call for Papers link:

Journal of Virtual Worlds Research
Special Issue: Culture of Virtual Worlds
Deadline: September 30, 2008
Publication Date: November 20, 2008

and

Journal of Media Practice 
Special Issue: A Decade of Media Practice: Changes, Challenges and Choices
The deadline to receive all completed material (full articles, reviews etc.) is October 17, 2008

No Bass Love

So today, there was no one home, and I decided to play some Rock Band. Starting a solo career, I loaded everything up, picked my catchy band name and waited for the game to load. I was hoping to play a bass career on expert but was quite dismayed when the game recognized my “guitar” and automatically stuck me in guitar land. If I plug in the mic, I can sing solo and same with the drums. But no bass career option!? That REALLY does not make me happy. If anyone knows how I can fix this, by all means – tell me!

 

 

Bass by Choice

Yesterday, my oldest daughter and I decided to play some Rock Band, after a bit of Guitar Hero, she had a hankering to sing. So, we loaded everything up (which always takes a considerable amount of time, since my Rock Band disc has been VERY prone to Disc Read Error’s from day one – it’s my ancient PS2 though, since other people’s discs also have the same error message…). We joined our group, and I automatically selected bass. After about two or three songs on expert (not that amazing on bass) my daughter asked me – “why would you play bass when you can play any other instrument?”  

I have always liked the bass – something about the sound and rhythm – but she always thought I played it by necessity since she always picks lead guitar. You know, some people play bass by choice!

The Big Picture

Over the last few days, I have been hard at work etching out some sort of thesis outline/revised proposal. After a bit of feedback from my advisor, I realize that it is one hell of a task to look at the big picture three years in advance. I am only in my third semester of my PhD, but the way the program is structured, I am outlining chapter topics (loosely mind you) and future reading lists. It is so different than the way that I am used to working this early in a project. To be fair, I have never written anything of this scale, so perhaps it is wise to be thinking about this stuff from the getgo.

That being said, it is mind-boggling to start teasing out where I have been, what I am doing and where it is I ultimately want to go. All this with summer fast approaching is a challenge of self-discipline and advanced scholarship. It is so strange to be in the middle of something and realize – to be aware – that things are changing. They ways we see things, how we approach things; to be aware of this while its happening is both exhilirating and debillitating. I have always felt like a “student” and am slowly realizing that in a field where one always has to be reading, keeping up to date and working, that feeling never goes away. I think once I embrace that, the feeling won’t be so bad.

Please Note: New Page for CFP’s

Just added a new page in the sidebar with the About and CV pages for Call for Papers. Although there are often way more than I can keep track of – this will be the place I will post new CFP’s that come to my attention. This way, the information will be static – and not get lost as I blog.

With that bit of news, please check out the upcoming CFP for Kinephanos. In brief, the aim of their inaugural issue:

… aims to explore and understand how digital technologies change the communication relations between the object and the subject. As a double issue, “Digital imageries: culture and reception” will also be devoted to the different influences digital technologies have brought to cinema and other forms of audiovisual expression, such as television, animation and video games. In addition the articles must incorporate ideas pertaining to the spectator’s and/or gamer’s reception.

Enjoying Zizek

As mentioned below, I am currently reading Zizek’s  “For They Know Not What They Do: Enjoyment as a political factor“.  It has been a while since I have read something that (seemingly unrelated to my work) really makes me think – every page, whether Zizek is talking about the Real, ethics, religion or any other of the diverse topics he writes about – I seem to have to stop and think about what I just read – whether its to understand the material he is drawing on – or whether it is just to go hmm. For the price they are selling this book – it is a well worth every penny of the $16.95

Working Bibliography

I am putting together my reading list / working bibliography for my “Atelier de Recherche” course (Research Workshop …) which is essentially a prep course for my comprehensive exam and thesis proposal. I am looking for suggestions in film theory – on spectatorship, actor/role relationships … hmm what else… Well, I am opening to any suggestions really – any reading is good reading in my book. I suppose it is time to get busy and really start thinking about my theoretical framework – might make creating a bibliography a bit easier.

Some Thoughts on Gadamer and Zizek

I am trying to put together my bibliography as I head into a summer and fall of thesis proposal writing and comprehensive exam preparation. Moving from Sociology to Film Studies has been a logical step in terms of my research on some levels, but perhaps not on others. I am trying to marry my work on video games and identity (an ambiguous, networked identity – not necessarily/specifically the identity of the player) and my desire to be working towards theories of (as broadly speaking as possible) (social) humans and technology. I guess in the end, the goal is to talk about how technology and perhaps specifically – video games, affect traditional definitions and processes of (social) identity. There is quite a bit of work in this area, but more often dealing with concepts of splintering selves, gender and representation issues (to name only a few). Although I am currently unable to completely articulate it (which I suppose is the goal of proposal writing and eventually thesis writing) this is not where my thinking is – or heading.

In terms of reading, I have been having a hard time getting back into the idea that it’s ok to read ALL day and have it considered work – especially since the texts are not ‘assigned’ or directly useful. I feel a little all over the place but at the same time am enjoying the chance to simply read and think about the ideas – not feeling the pressing need to make it fit my research, fit it into a paper or ditch it. I am currently working on my notes from Gadamer‘s Truth and Method. I have been planning on reading it cover to cover, but admittedly, focused primarily on the section “Play as the clue to ontological explanation” (I did start another section, to read a bit more leisurely). This part of the text is centered on aesthetics and the role of the spectator in relation to works of art (and theater) through his working definition of play as a non-goal oriented ‘to- and fro-” while ‘game’ is that which gives purpose to play (my 2 second synopsis). He continues to talk about the idea that those who ‘play’ are always conscious of it since it is outside of himself since the “player experiences the game as a reality that surpasses him” (109). This got me thinking about the use of concepts of immersion in video game play – as when the player turns the console/game on (enters into play – and performs the tasks of the game,  (s)he is making a conscious decision to move outside of him/herself and their ‘reality’.  This conscious choice puts the spectator/player in a (default) refective role. To be fair, Gadamer explains it much more clearly than I am right now. The section continues on to talk about signifiers, representation, ornaments, momentos and architecture – some very interesting bits to extrapolate for sure.

Seemingly unrelated, I picked up Slavoj Zizek‘s “For They Know Not What They Do: Enjoyment as a political factor“. This is a second edition (first print 1991). I am currently working through the forward – which is a good 100 pages long – as it contextualizes the changes made for the second edition. There are many interesting references to digital technology and the internet – particularly the relationship between ‘virtual’ interactions and reality (in terms of one’s sense of obligation and commitment). While wading through the text, I came across this bit of text – which talks about the way people perceive online relationships and interactions in terms of commitment and ‘reality’:

This means the Real is not the hard kernel of reality which resists virtualization. Hubert Dreyfus (On the Internet, 2001) is right to identitfy the fundamental feature of today’s virtualization of our life-experience as a reflective distance which prevents any full engagement: as in sexual games on the Internet, you are never fully committed since, as we put it, “if the thing doesn’t work out, I can always leave!” If you reach and impasse you can say “OK, I’m leaving the game, I’m stepping out! Let’s start again with a different game!” – but the very fact of this withdrawal implies that you were somehow aware from the very beginning that you could leave the game, which means that you were never fully committed (xv)

What I liked when I read this passage, is the link it illuminated for me between Gadamer’s text and Zizek’s. With this line of thinking – between Gadamer’s purposive actions (and I am inferring meaning here – purposive equates conscious which may eliminate true immersion) and Zizek’s comments on the ability to enter and leave ‘virtual’ space (as a game) at any given time, again, negating any pure immersion since a choice is always present. By entering cyberspace (in the context given above), one is consciously stepping outside of their everyday and entering a space of ‘play’.

Although one would argue that both “real” and “virtual” (using those terms loosely here) can be an equal part of one’s life, the fact that it is easier to leave one than the other positions it into spaces of play and game while simultaneously removing the possibility of ‘pure immersion’ (if there ever is / was such a thing in gameplay). I know this is not new – thinking back to Turkle, but just that I didn’t expect to pick up on this from these two texts). I know that this is an easy paragraph to pick apart – but just to have the opportunity to read both texts at the same time, and have them (appear to) speak with each other is a luxury I have not had in a while.

I am not sure what track this takes me on – closer to where I am trying to go, or further away from where I started – nonetheless, it is always the journey that is the best part as they say.