DiGRA: Morning Day 3

After spending another great evening in Uxbridge last night, and an on campus nightcap with a few friends, I woke up a bit late (seemed to have missed my alarm!), but still managed to make it to the morning’s panels on time.

This morning’s first panel – Wii play: gestures, bodies and technologies – the presentations (by Bart Simon, Rune Klevjer & Patrick Crogan) were all quite theoretical, connecting ideas about the ways in which the Wii and its controls are pushing the boundaries between the player, movement and gameplay.

The second panel I attended was on games and education – the first speaker, Kenneth Hullett presented Better Game Studies Education the Carcasonne Way which focused on using board games to teach game mechanics in design class in response to the fact that many students who enter game design have great ideas, but lack the understanding of the mechanics. The presentation was mostly a relay of results between those who participated in playing the boardgames and those who did not to measure the level of understanding of game mechanics.

The second speaker, Suzanne de Castell, presented a paper titled  As If or Just Like:  From Simulation to Imitation in Educational Games. The presentation was relatively conceptual, but raised a very interesting point about videogames that claim to be simulation but are controlled with a traditional handheld controller. There is a disconnect between the actions on the screen and the physical actions required to make the actions occur. Whereas more ’embodied’ games such as Dance Dance Revolution and Guitar Hero have more (intrinsic) connection between the actions that occur on the screen and what actions are required by player to make it happen. This differentiation is important when considering educational games.

The third paper The Gigue is Up: High Culture Gets Game, presented by Jen Jenson, focused on a game project they had done for the Toronto Baroque Orchestra  Tafelmusik. The presentation focused on the challenges they faced making an accessible ‘edutainment’ game to introduce Baroque music to a new generation.

DiGRA Side Notes

I haven’t been able to blog yesterday and this morning, I was preparing my presentation and it sort of consumed all of me. We (Shanly Dixon and I) got to speak in a “Canadian Consortium” panel, with Alison Harvey and Nick Taylor. Our panel really flowed well – actually, the Women in Games sessions all had a really nice flow into one another.  We got a few questions at the end of our presentation – always a sign that you did something right (if even just pushing some buttons…).

On the social side of things (a big part of any conference), the weather has been great which has allowed for a lot of walking about. We spent the first day figuring out where things were in and around campus. Since we arrived on a Sunday, not much was open, so we took a walk to the closest town (village?) – Uxbridge. On Monday, we took the tube into London proper (45 minutes!) and spent the day seeing the sights (Buckingham Palace, Picadilly Circus and of course, a fish and chips early dinner at a local pub). Monday night was pre-conference pub night at a great little local place called Load of Hay quite close to the campus (small picture here). A good 30 people gathered on their outside terrace – which was absolutely beautiful as the tables and seats were carved out of an old forest tree stumps that were cut down some 80 years ago. We took some pictures, so I will post them when I get home and upload my pictures. We had ordered the game pie – well worth the wait and the kazillion calories in the mash and gravy!

Yesterday was the first formal day of the conference, we attended the panel on horror and videogames, where we saw some great presentations on the uncanny and on the heuristic cycle of gameplay (which encompassed issues of gameplay time, and game ‘completion’ based on external goals). Afternoon was spent writing and powerpointing. Early evening  began with the conference wine and cheese – which was really more Flemish beer (there was wine though) and candies/chips. Interesting conference fare indeed. Before heading back to our dorm rooms, it was back to the Load of Hay for a bite to eat, and nice pint of Guiness. Mind you, perhaps having the mash and sausage drowned in beans and gravy was not necessarily the best pre-presentation meal to have!

We are heading into the Women in Games Keynote, and then off to their wine and cheese. Perhaps afterwards, if I am not too full, we will venture back into town for a drink and yet another search for good food.

Off To London

I am off this evening to London for the Digra: Breaking New Ground: Innovation in Games, Play, Practice and Theory conference where I am presenting with my colleague Shanly Dixon on girls and videogames (will post abstract eventually). As always I am rushing around trying to finish up the last bit of packing, trying to find all my papers/articles/books that I will need to tweak and edit our presentation, and a few fun things for the plane. In the spirit of procrastination (because it seems when the clock is ticking, this is what I do!), here is a fun Army of Two: 40th Day trailer filmed here in Montreal.

Depending on internet connections and my access to a proper power adapter, I will try to blog the panels / events that I attend. Have a great week!

Prepping for DiGRA

No matter how long I work on a research project, no matter how many tomes of reading notes and ethnographic synthesis’, I always find myself up against the clock when preparing for any important presentation. This does not help my fear of public speaking. We are speaking on Tuesday, Sept. 02, so technically we are still good on time. I mean, it’s not like we are adding content per se – it is just about organizing everything we amassed into a coherent 20 minute talk wrapped with a pretty little bow. When I look at how much stuff goes into 20 minutes (7 – 10 pages) – hours, books and articles read, notes and hypothesis’ made, it amazes me that we can even whittle it down to anything anyone would actually want to listen to. In an academic world (or at least in the discipline I was intellectually raised in), it is rare to talk off the cuff without references and a solid foundation of validation of new and innovative thoughts. 20 minutes – imagine!

On top of the power point prepping (which is where we are at now), I had to buy a new suitcase. This is a hard thing for me, I mean, a suitcase, if purchased properly, can be a long term investment/commitment. With all the styles out there, it is hard to pick something that you will still like in 5 years and you can be confident is your suitcase at the airport luggage caroussel (I learned that black might have staying power, but be damned if I know which suitcase is mine amid the kazillion other black suitcases!). Don’t even mention packing for 5 days with professional and social events in an unfamiliar climate. I learned that conferences are not places to break in new shoes.

Ok, I have procrastinated enough for now, back to work for me!

Hot Summer Days: Update #729

The first thing that pops into my head is a cheesy ’80’s song New Girl Now …click and laugh if you must, but do not judge – it was 1984 afterall!

The last few days have been scorching hot (30 c + / 80 f + ); and there is at least another week of it to come. I know at the beginning of the summer I had complained that we had barely seen the sun and that  an onslaught of rainy days ruined my holiday. Technically, I should be grateful for such balmy summer weather in the heart of August. The only trouble is – my vacation finished almost 2 weeks ago. I think mother nature got my order backwards this year – who do I complain to? So instead of sipping fruity drinks on a deck by a pool, I am inside (and sometimes outside on my balcony) trying to chip away at my to-do list and pretend I can’t see / feel the hot weather.

I have been getting some work done. Mainly stuff for my play test moderating gig, but also getting a chunk done on our presentation for DiGRA. We are looking at girls and videogames, something I have always shied away from. But at this point, it seems like not only the logical thing to look at, but the right thing (I have two girls, 13 & 17…). While they love to play videogames, and have access to half an EB Games store between my partner and I alone, what they choose to play, and purchase themselves has been provocative. Coupled with what marketing and industry claims girls like / want to play – it is easy to see a few gaps.  While there is alot of work out there on girls videogame preferences and the imbalance between market availability etc, I think what we have been working on brings something to the discussion worth adding. I must say though, digging through the sea of literature on girls and videogames has been eye opening on alot of levels.

I am also working on bits and pieces for an upcoming encyclopedia of video games (will post link when available). I always find encyclopedic / history entries interesting things to write. They take so much time to collect information, check and triple check references and timelines and in the end, after what feels like forever, you write 500 – 1000 words, trying to give the most straightforward and concise information possible without (much) bias or opinion. Of course, as I wrote somewhere on here before, history is indeed socially constructed; the choices an author has to make about what gets in their text and what is omitted is significant. I could ramble on about this, but then, I would never actually get any work done.

The Real Meaning of My “Vacations”

When I tell people that I went on vacation – usually for some exorbiant amount of time (5 weeks this summer – 10 weeks last summer!!) people always look at me enviously and utter how lucky I am. The thing is, while I am technically on vacation, away from home – usually out east, near the coast (with beach and bonfire access), I still have a to-do list the lenght of my arm.

Thank you to Bug-Eyed Bistro for posting this great PhD comic reminding us what an academic “vacation” really means.

Summer Update

My month in eastern Canada has been steadily improving. What began as some sort of bad Canadian knock-off of monsoon season, is turning out to be a moderate comparison to the fun in the sun summers I remember – at least the sun is making an appearance, and the summer clothes I packed are finally being used. I have just under 2 weeks of holiday left, heading back to the city the first weekend in August. I only hope mother nature does not decide to give me the sweltering temperatures I have been whining for all month.

On the work front, I finally submitted a (relative) final draft of my indexicality paper (while perhaps contestable, I love this write up on indexicality)  for my secondary comprehensive exam that I have been droning on about for the last few months. I am surprised at its final form, so far away from the original paper, but much better for it I believe. The 10 second spiel is basically the cyclical (and changing) nature of indexicality in film and videogames and the role Martin Lefebvre’s ‘imaginary museum’ plays in the process of understanding both context and meaning in relationship to physical materiality of the depicted images. It is not as developed as I would have liked it to be, but the restrictions of the secondary exam (~ 3,750  wrds) limited my argument to an foundational level. Regardless, I am actually quite pleased with it, and think that with some more work, it could be developed into a worthy journal article.

With that submitted, I am onto the rest of my to-do list. Several reviews for an upcoming conference, and then full steam ahead on our piece for the Women in Games stream at DiGRA. With my co-author relatively secluded on a sandy island for most of the month of August, the writing process will certainly be interesting.

Finally, while I have not been very active on the intellectual blogging front, there have been many great game studies posts over at the TAG Blog.

Rainy Holiday

Am on my annual pilgrimage to eastern Canada for summer fun (and work of course). However, the forecast shows rain, rain and more rain. It is one of the few times I hope the weatherman is blatantly wrong – or else, why have the beach so close when you are stuck indoors! And the weather gives me little excuse to procrastinate my long to-dop list – bah!