MiGS, Exams & Holidays

Had a great two days earlier this week at the Montreal International Games Summit. Although it was slated as an ‘industry’ event, I really found the talks interesting, and made me think about a few things in regards to the way I am approaching my doctoral work. As any good conference, it was also great for the socializing (or networking, depending on how fun you find talking to people you never get time to catch up with, and meeting new people around something that interests you).  I still have to post my second day report over at the Technoculture, Art, & Games website, but overall I really enjoyed the talks and was glad I had the opportunity to attend.

I start my first comprehensive exam today – I am waiting for my questions from my committee (based on my proposal submitted in early October) – and then I have 7 days to respond to one question (approx 20+ pgs).  After that I have 3 days grace, then a second round of questions on a second research topic that I will have 48 hours to respond to (approx 15 pgs) – a week later, I get to go through the paces of an oral exam on Dec. 10th. If all goes well, I will be a PhD Candidate by my annual holiday party – which, I must say, is shaping up quite nicely. This will be our tenth year and I can’t tell you how much I am looking forward to the food and the fun that will surely ensue! Until then, I need to get my annual “spring cleaning” done, and pull out those decorations and get the hunt on for my fantabulous annual 10 ft tree =)

Everything Takes Time…

The Montreal Mirror has always had great horoscopes. I have cut out a few over the years – stuck them up on my bulletin board for future readings. While I am (no longer) a big astrological gal, this one is a great reminder of how long things really take to succeed:

To create a pearl, an oyster needs an aggravating parasite inside its shell. It builds layers of calcium carbonate around the invader, gradually fabricating the treasure. How long does it actually take from the initial provocation to the finished product? Five years for a pearl of average size, and as many as ten years for a big one. Hope that puts into perspective the tenacious work you’re doing on your own master project, Libra. It may seem sometimes as if you’ve been striving to transform your irritant for an eternity, but you’re actually right on schedule.

Playable Future

As I wait for my committee to sift through my comp papers, I have been thinking about the days that I will have free from academic writing (for a brief while anyways) that I can fill with a bit of game playing. Top on my list is Machinarium

Machinarium is independent puzzle / adventure game developed by the makers of popular web-games Samorost and Samorost2.
A little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend

Another game I am eager to get my hands on is Brutal Legend, due out today I believe (will pick it up this week if I can).

When ex-roadie Eddie Riggs is drawn back to an ancient world of heavy metal by a mysterious power, he lands in a world where humans are subjugated by demons and he is the only one who can save them. Legendary game designer Tim Schafer strikes again with a story featuring Jack Black as Eddie Riggs. Filled with humor, awesome characters, and melted faces, you will be on the edge of their seats.

I love the mix between rpg/adventure games and guitar hero. Although I haven’t played it yet, it is a refreshing premise that might coast on many a’rock cliché, but will no doubt offer hours of pure entertainment.

Another aesthetically ‘out of the box’  game that I am looking forward to is Borderlands. While I am not usually a fan of shooters (mostly based on my lack of skill as opposed to lack of  ‘liking’), Borderlands looks amazing, with its animated feel and wide use of colors, not to mention the innumerable weapon combinations which should keep things interesting for a while. Boasting 4-player online co-op, I am looking forward to getting my heels (or thumbs) deep into the action.

A sci-fi / action RPG from acclaimed developer Gearbox, Borderlands combines the best in first-person action with player customization and vehicular combat for incredible layers of gameplay depth. The game features a groundbreaking content generation system allowing for near-endless variety in missions, environments, enemies, weapons, item drops and character customization. Borderlands allows for multiple players to share the same game experience simultaneously online in co-op gameplay. Players can freely join or leave each other’s games at anytime, or choose to play in the full single-player mode. The game also boasts lifelike character animations, impressive real-time physics, and customizable vehicles. (http://ps3.ign.com/objects/957/957207.html)

Saying I am not a fan of shooters isn’t quite true. I have recently been inspired to play Army of Two (and subsequently Gears of War 2) and have been having a blast. I must admit, while GoW2 has loads of narrative, a much boasted art style and the almighty chainsaw machine gun, I have to say, I prefer Ao2’s control and aiming scheme – as well as the overall lighter feel to the game’s aesthetic. That being said, I have been eagerly awaiting Ao2: The 40th Day – while not set to release till 01/10 – I am thinking it might be a great post-holiday game to start my year (and gameplay research) off on the right foot.

The wild boys of the SSC face hell again in this sequel to the hit third-person teamwork-based shooter. Army of Two: The 40th Day reunites Salem and Rios as they’re forced to survive in a city under siege. The sequel includes more co-op moves for players to use at any time, which will allow for completely different strategies and options in battle, adding up to a bigger, more organic and immersive co-op experience. (http://ps3.ign.com/objects/142/14293275.html)

Moving Forward: Comprehensive Exams Finally Slated

I hate looking at my calendar and having the same feeling every time I notice that the month has passed me by… “wow – October already!?” … soon it will be November – Christmas… 2010! … Sometimes I get so wrapped up in thinking about how fast time is going by, I cannot imagine making plans that don’t feel are done already. That changed last week when I (finally) confirmed the dates for my comprehensive exams. I submit my papers (Proposal and secondary field of research paper) on Monday – tomorrow. Then I have a month and a half of painstaking waiting while my committee (whom I have never met) reads my work and conjures up questions to challenge my text. November 20th, I receive said questions on my proposal and have 7 days to write 20 pages of a clear, hopefully concise rebuttal/response. I get 3 days grace, then on December 1st, and handed my second set of questions on my secondary research paper and have 48 hours to write a response. All this to be followed by a 2 hour oral defense slated for December 10th. Giving these dates – I am both paralyzed with how fast I know it will all pass, and how far away it all seems. If all goes well, I will be a PhD Candidate by the time my annual Holiday party rolls around (unofficially slated for the 12th of Dec. this year).

Two Tech Questions

Two burning technical questions that I have been looking for a solid answer for. First of all – I am wondering if there is a way to play XBox 360 games from an external hard drive. I know that you can store saved games on an external, but want to know if they can be executable directly. (I keep thinking that Microsoft should have this as an extension hardware…). Secondly, I know that the PS3’s are not backwards compatible with PS2 (or 1) games (except the first batch, which I did not get one at the time out of sheer laziness) – but I was wondering if there was a way to make it backwards compatible myself (w/a chip I seem to recall hearing …). Anyways – if anyone has any direct information, that would be great.

That Time of Year Again

Never fail, come spring or fall, I get the urge to change the look of my blog… usually lighter in spring and darker for fall, but for some reason, I am in a light mood, and so, chose something out of the limited templates that reflected the calm smoothness I have been feeling these days. In regards to the limited options, I have been seriously thinking about paying the whole kit and kaboodle and getting my own space, with templates I can manipulate again. Any suggestions in this direction would be greatly appreciated!

Back in Montreal

After a great week in London, a delayed flight home, and an evening of struggling to stay awake so as to get back on mtl time, I am home and enjoying my late morning coffee. With a full EA workload this month, the never-ending editing of my secondary comprehensive exam (formally known as my indexicality paper, now on “impression and trace” … ) and encyclopedic entries to write for an upcoming publication, I think September will simply fly by.

On the plane home, I was reading the September issue of Edge magazine, and saw a great list of games that I really want to be playing. Hopefully after this month, I will be able to get into a play headspace (with an eye towards my dissertation of course). After hearing the panel on avatars this week, and a few comments on identity and avatars, I am riled up to write again(always a good thing).

DiGRA: Morning, Day 4

After a nice afternoon in London checking out all the great shops (like Octopus and Fortnum & Mason – should have brought a larger suitcase!) and a nice dinner at the Crusting Pipe, I am headed back into the conference rooms for one last session. Unfortunately for me, and due to some poor planning on my part, I am only able to attend the first session today – luckily for me, it is a panel on avatars and identity.

The first presentation, by Kristine Jorgensen called I’m Overburdened!’ An Empirical Study of the Play, the Avatar and the Gameworld. The presentation centered around how players view the player/avatar relationship. Although this sounds eerily familiar for me, I am happy to hear that her overarching goals is to look at the relationship between the user interface and the player, in regards to the game-world and game design. When thinking about the avatar, she uses both Rune Klevjer, and Jonas’Linderoth‘s conceptualization of the avatar as an extension of the player (vicarious embodiment), as role, tool, and/or prop.  The bulk of the presentation was focused on player quotes and contextualizing them into the definitional constructs of the avatar (briefly) outlined (above).

The second presentation of the session, Emma Westecott’s The Player Character as Performing Object focused on the idea that gameplay is a performance act, looking at the moment of interaction between the player and the game-world (player as puppet-artist / puppeteer). Coming from a film and performance arts perspective and literature, and primarily semiotics of puppetry (Frank Proschan), the presentation was quite theoretical from perspectives that I am not familiar with and so made it quite interesting to think about the relationship between the player and the object of the avatar – controller and game. While I don’t usually take the direction of avatar as puppet (role, prop or tool..), I appreciated seeing the player / avatar relationship explained from a different angle. Apologies for my brief and perhaps inarticulate synthesis.

The final presentation of the day is Clara Fernandez-Vara’s Play’s the Thing: A Framework to Study Videogames as Performance which essentially is a set of tools in order to look at videogames, as well as the implications these tools carry. Performance in regards of “performance studies – human action in context (showing doing) which are necessarily activities that are separate from everyday life (Schechner, 2006; Huizinga, 1955). I spent most of the time listening intently, and taking notes, so here is the basic foundation:

Performance Framework: comparative framework

Three layers

Theatre (Pavis, Schechener)
Digital media
Games (not exclusively digital) – Hunicke et al

Theatre model – how do we understand theatrical performance

–          Dramatic text (what is ready before it begins)
–          Performance (actors concretizing the text)
–          Mise-en-scene (the necessity of the audience to make sense of the text and the performance)

Performance in digital media (Software as performance)

–         Code (instead of dramatic text – this is what the computer “has” to do –
–         Run-time (computer performs the text – the performance is not complete without an interactor – as co-performer
–         Interaction (player)

Games (Hunicke, R. M. Leblanc et al) MDA : A formal approach to game design and game research

–          Mechanics (what is needed to start playing – objects as part of the mechanics) [rules attached to the objects]
–          Dynamics (rules set into motion – applied rules, not translation of the rules, but the acting out of them)
–          Aesthetics – (ambiguous in MDA) [types of fun or activities that are engaging] what happens to the player while playing .. player experience

Player as performer and spectator = making sense of the actions (spectator) and making things happen, set things in motion.

So there it is – another interesting panel to wrap up another great conference with great people in a great place. I am both sad to leave and happy to go home and see my family. Safe travels to fellow delegates.

*Please disregard typos and poor sentence structures =)