Thinking About Hybrid-identity and Hybridity

Sometime during my Master’s research, I started to really question whether or not my work was truly about ‘identity’ (in a traditional sense). Coming from Sociology, the term has a lot of baggage, and while I was talking about the player-avatar relationship, or what exists/develops between them, I was always hesitant to firmly stake itContinue reading “Thinking About Hybrid-identity and Hybridity”

Call for Papers: Meaningful Play 2012

A bit short notice on my part – but the deadline has been extended to July 28th. Full site here. Whether designed to entertain or to achieve more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. Meaningful Play 2012 is a conferenceContinue reading “Call for Papers: Meaningful Play 2012”

Call for Papers: Collage Animation, Found Materials, and Experiential Effects

This might be of interest to some: Since the early days of cinema, collage or cut-out animation has been an integral and continuous strand of media history. Hand-produced collage animation survives today – primarily among experimental filmmakers – despite the availability of digital animation technologies; at the same time, digital software allows for both theContinue reading “Call for Papers: Collage Animation, Found Materials, and Experiential Effects”

The time has (finally) come: The PhD defense

It has been just shy of 5 years since I began my PhD, and it’s been almost 8 years since I have been working on understanding that weird ‘something’ that I felt between myself as a player and Velixious, my avatar from way back when. Over the years, the research has shifted from a questContinue reading “The time has (finally) come: The PhD defense”

Call for Papers: Media, Fans, and The Sacred: Neoreligiosity Seeks Institution

Call for paper proposals The deadline for submissions for this issue is August 1st, 2012 Edited by Marc Joly-Corcoran and Vincent Mauger Kinephanos is a bilingual web-based journal. Focusing on questions involving cinema and popular media, Kinephanos encourages interdisciplinary and transdisciplinary research. The journal’s primary interests are movies and popular TV series, video games, emerging technologiesContinue reading “Call for Papers: Media, Fans, and The Sacred: Neoreligiosity Seeks Institution”

Making room (again) for sociality in MMOG’s

A recent blog post over at TAG  got me thinking about the role of down time in MMOG’s. Something a lot of (but not all) gamers complain about. It seems that if a game is not chalk full of action, it is often deemed boring or not very good. Over the years, MMOG’s seem toContinue reading “Making room (again) for sociality in MMOG’s”

Current Findings in MMO Research and Marriages: Or, my rant about headlines and media coverage

The rounds of headlines that are coming out of the last round of research on the impact of gaming on marriages (and from what I see, MMORPG’s) look like this: Wired: MMORPG’s Can Hurt Marriages Daily Mail UK: Dungeons, Dragons and Divorce: World of Warcraft can seriously damage your marriage scientists say US News: LoveContinue reading “Current Findings in MMO Research and Marriages: Or, my rant about headlines and media coverage”