I am heading off today (well, tomorrow since I have not been to bed yet) to Ottawa, ON (Canada) to present work on new material with a colleague (and great co-author) Shanly Dixon at the Canadian Game Studies Association annual meeting. We get the hot spot for presenting – the session just before the wineContinue reading “Conference Time”
Author Archives: Kelly Boudreau
Random Dissertation Thoughts
I had my first full-on thesis proposal/comprehensive exam meeting on Thursday. All in all, it went relatively well. Ok – to be honest, it was a lot better than I had expected, and only have some minor tweaking on my actual proposal, and a decent-sized (but very doable) edit on my secondary comp paper. OneContinue reading “Random Dissertation Thoughts”
Striking the (im)Perfect Balance
I have always said that I work much better when I am busy. Give me all the time in the world to focus on only one thing, and I garantee you that I will end up failing miserably. Load my plate to the point of barely being able to think, and I hum along atContinue reading “Striking the (im)Perfect Balance”
Take Note & Tune In: WOXY’s Modern Rock 500
Every year, WOXY does a modern rock 500 countdown, well worth the listen – so take note of the dates and enjoy! START YOUR ENGINES! We are revving up for the 20th Modern Rock 500, our annual countdown of the greatest modern rock, alternative and indie music ever recorded. This year, the 500 moves toContinue reading “Take Note & Tune In: WOXY’s Modern Rock 500”
Dead Ipod
I was against getting one. I hate(d) itunes (why, with three ipods in the house can we not have separate libraries!!!). But, back in 2005, when a good friend of mine offered to get me one (actually 2; a 30g first gen ipod video and an 8g first gen mini in black lacquer and appleContinue reading “Dead Ipod”
Rethinking, Restructuring, Rewriting
I am in the process of rewriting a paper that I had written last semester for a course. The final paper wasn’t my best work, although it fulfill the course’s requirements. There are a few nuggets worth saving though, and this is where the work really begins. It is one thing to edit a paper,Continue reading “Rethinking, Restructuring, Rewriting”
The Merry Month of May
One more month until summer holidays begin, and I can be back near the ocean. Until then, my work calendar is looking a bit crowded. Work at EA has increased significantly for the next little while as several games are moving speedily along in their development. Instead of my 1 – 2x a week, thisContinue reading “The Merry Month of May”
Technoculture, Art and Games – Biennale de Montréal Event(s)
TAG will be a part of this year’s Biennale Montréal – Culture Libre/Open Culture . Check out the events below! By Lynn Hughes et Bart Simon. Between May 1st and 17th, the public is invited to look in on, or join in with, the TAG group’s activities. The Technoculture Art and Games group is madeContinue reading “Technoculture, Art and Games – Biennale de Montréal Event(s)”
Game Studies – New Issue
A new issue of Game Studies – Special Issue – EQ 10 Years Later has just come out. This issue is dear to my heart not only because of the fact that we (Bart Simon & Mark Silverman) have an article in the issue, but also because it is the game that brought me toContinue reading “Game Studies – New Issue”
Thinking After Dark: Day Two
After a hectic morning of family stuff, I managed to make my way to one of the sessions today – one a bit closer to my own research – on the “Corporeal Foundations of Horror” – my re-titling would be “Avatar, Bodies and Gameplay”. Both presentations in this session were very interesting. The first one,Continue reading “Thinking After Dark: Day Two”
