Disclaimer: These are notes that I took throughout the presentation. There may be errors in understanding of content or mis-interpretation . With that being said, this session was a research group synopsis.
Research group-Verus
Suzanne de Castell, Jen Jenson, Stephanie Fisher, Nick Taylor, Florence Chee, Nis Bojin
- Theoretical framework for game studies research
- Actor-network theory and the ways they are trying to put it into use in the context of game studies research
- Past gendered based research had problems that
- Not boy/girl play – but novice/expert (as discovered through using ANT instead of other frameworks)
- Games as networked assemblages –
- Different projects / different research questions using the same framework
- “Ants in space” – the structures and affordances in different games (how the game shapes the player) and that trying to determine real life identity through avatars is quite erroneous, since art and game form are so different across the board. Therefore ANT will allow for research and analysis to occur across genres / game types (structures)
- Explaining the research method, lab play, not as ‘contextually real’ but that is accounted for within the research design
- competency is based on experience not on gender (as determined by eye tracking during novice & expert game play of both genders)
- bodies

Hey Kelly!
Was this session videotaped? 🙂
Unfortunately, not that I know of. But perhaps contact Nick Taylor directly for more information about the session (it was a 1 hour presentation fleshing out the frame of their research group Verus).