Hot Summer Days: Update #729

The first thing that pops into my head is a cheesy ’80’s song New Girl Now …click and laugh if you must, but do not judge – it was 1984 afterall!

The last few days have been scorching hot (30 c + / 80 f + ); and there is at least another week of it to come. I know at the beginning of the summer I had complained that we had barely seen the sun and that  an onslaught of rainy days ruined my holiday. Technically, I should be grateful for such balmy summer weather in the heart of August. The only trouble is – my vacation finished almost 2 weeks ago. I think mother nature got my order backwards this year – who do I complain to? So instead of sipping fruity drinks on a deck by a pool, I am inside (and sometimes outside on my balcony) trying to chip away at my to-do list and pretend I can’t see / feel the hot weather.

I have been getting some work done. Mainly stuff for my play test moderating gig, but also getting a chunk done on our presentation for DiGRA. We are looking at girls and videogames, something I have always shied away from. But at this point, it seems like not only the logical thing to look at, but the right thing (I have two girls, 13 & 17…). While they love to play videogames, and have access to half an EB Games store between my partner and I alone, what they choose to play, and purchase themselves has been provocative. Coupled with what marketing and industry claims girls like / want to play – it is easy to see a few gaps.  While there is alot of work out there on girls videogame preferences and the imbalance between market availability etc, I think what we have been working on brings something to the discussion worth adding. I must say though, digging through the sea of literature on girls and videogames has been eye opening on alot of levels.

I am also working on bits and pieces for an upcoming encyclopedia of video games (will post link when available). I always find encyclopedic / history entries interesting things to write. They take so much time to collect information, check and triple check references and timelines and in the end, after what feels like forever, you write 500 – 1000 words, trying to give the most straightforward and concise information possible without (much) bias or opinion. Of course, as I wrote somewhere on here before, history is indeed socially constructed; the choices an author has to make about what gets in their text and what is omitted is significant. I could ramble on about this, but then, I would never actually get any work done.

Published by Kelly Boudreau

Associate Professor of Interactive Media Theory & Design at Harrisburg University. I research Digital Games, Play, Sociality, Avatars, Toxicity, and Social Norms & Boundary Keeping. Thoughts and ramblings on this site are my own as I grapple with all the things professional and personal and everything in between.

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