What does being a gamer first, researcher second have to do with cheating in games research? I know the two are linked, but the more I think about it the more I wonder. It is often said that being a gamer helps the researcher experience the games in the same way that they are by those who play the games – the insight gained by being “in” is invaluable; in order to truly understand what you are researching, to really get ‘it’ you must be ‘in it’. I must admit, I have often been heard stating many of these very statements. But I wonder how necessarily true it is. Don’t get me wrong – no matter how much I’ve described my experiences in EverQuest to non-gamers, they still never really ‘get it’. Even in my own research now, when I meet respondents, I am always adamant about stating my play history. I need them to understand that they don’t need to contextualize everything for me, that I ‘get it’ and so we can skip the introduction part.
It is in this way that all the arguements ‘for’ being a gamer who came to research instead of a researcher gaming because they had to collect field notes, data, experience, etc., make sense to me.
Yet lately, my mind has been questioning every other occupation and field of research that does not require one to be part of the community that they study or care for. How many teachers or day care workers have never had children of their own? How many therapists of marginalized communities do not belong to that community themselves? To be fair, I know two people who were once street kids who now work in the field, knowing the ins and outs of ‘being there’, who have always said it gives them an edge. Although an ‘expert’ via education is equally (and if not at times moreso) respected in many fields.
