Time, Film & Video Games Just something that’s bee…

Time, Film & Video Games
Just something that’s been bouncing around my head. 10 hours of play logged on Final Fantasy X-2 (and no where near finished), I am beginning to wonder what is the effect of time on play and narrative in a game versus the preset time of a film, that pulls you through the story line in a relatively linear manner (pauses and rewinds aside). How does the time one takes to play the game affect the narrative experience?

On a small side note, when one goes through a scene for the first time and is forced to listen to the cut scene dialogue, how is this changed (in the perception of the player’s play experience) when they are able to skip the dialogue and get on with the adventuring. Does the play become shallow? Is the purpose just as pertinent or does it move from narrative to platformer?

Published by Kelly Boudreau

Associate Professor of Interactive Media Theory & Design at Harrisburg University. I research Digital Games, Play, Sociality, Avatars, Toxicity, and Social Norms & Boundary Keeping. Thoughts and ramblings on this site are my own as I grapple with all the things professional and personal and everything in between.

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