RPG Micro-Management After putting in my first 2 h…

RPG Micro-Management
After putting in my first 2 hours of game play in FFX-2, I am already astonished at the level of micro management I have to do. I am used to MMORPG’s where each individual is responsible to fulfill their role as it pertains to the group as a whole. In solo play, I am responsible for developing the talents, and skills of each group member. When not in combat, this isn’t much to cry about. But in combat, I have to worry about each member’s hp’s, stats, poisons and antidotes… never mind mid combat weapon changes. Surely, this is not news to those who commonly play single player rpg’s, but to me it seems like a lot of arduous multi-tasking!

Published by Kelly Boudreau

Associate Professor of Interactive Media Theory & Design at Harrisburg University. I research Digital Games, Play, Sociality, Avatars, Toxicity, and Social Norms & Boundary Keeping. Thoughts and ramblings on this site are my own as I grapple with all the things professional and personal and everything in between.

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