Upcoming GameCODE Talk Playing with Violence: Pla…

Upcoming GameCODE Talk

Playing with Violence: Player’s’ social construction of violent video game play
Fern Delamere
Department of Applied Human Sciences
Concordia University

Violence as a spectacle has been used as a form of leisure entertainment throughout the ages (Goldstein, 1998). From Roman gladiators to the modern day boxing events, society has maintained an interest in viewing spectacles of violence. Digitally generated violence in games is the present-day version of these spectacles, the biggest difference being the interactive nature of the “gaming” experience.

The majority of research has focused on possible negative outcomes of game play, such as increased violent behavior, addiction, and development of a sedentary lifestyle. Little is known about the cultural implications of this as a leisure practice, especially from a “gamer’s” perspective. This presentation explores players’ social constructions of “gaming” and the socio-cultural implications of “playing with violence”

Friday November 254:00 – 6:00 pmRoom H-1120 – Henry F. Hall buildingConcordia University1455 de Maisonneuve Boulevard West.Montreal, QC

Published by Kelly Boudreau

Associate Professor of Interactive Media Theory & Design at Harrisburg University. I research Digital Games, Play, Sociality, Avatars, Toxicity, and Social Norms & Boundary Keeping. Thoughts and ramblings on this site are my own as I grapple with all the things professional and personal and everything in between.

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