Hybrid Games From console to pc, eye-toy to mobile…

Hybrid Games
From console to pc, eye-toy to mobile games, innovation and creativity in the field of video games is a constant goal for designers. Among the many interesting works seen at DiGRA (mentioned in previous post) one of the most interesting and imo, innovative is the game Scoot

SCOOT is a mixed reality experience designed to explore the potentials of a relatively new(ish) form of game design, location-based games (LBGs), that employ the web and mobile devices as tools of play. SCOOT is set in both the physical world and a virtual facsimile of the site situated online. Players are challenged to find and solve clues in BOTH worlds in order to reveal the dynamics of the site and progress in the game. SCOOT also exploits known tropes from treasure hunt and puzzle games in the real world, supported by online navigation and communication.

Published by Kelly Boudreau

Associate Professor of Interactive Media Theory & Design at Harrisburg University. I research Digital Games, Play, Sociality, Avatars, Toxicity, and Social Norms & Boundary Keeping. Thoughts and ramblings on this site are my own as I grapple with all the things professional and personal and everything in between.

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